Posted by Chinenye on Tue 15th Sep, 2026 - tori.ng
A popular Chinese online food creator has died at just 24 after years of making videos where she ate enormous amounts of food for millions of viewers.
(Chen Ziyi. Photo by Daily Post)
A Chinese mukbang influencer known online as Ganfan Yingying has d!ed at 24 after repeated health problems caused by extreme eating content.
Her parents announced her d£ath on September 4, saying she p@ssed away on August 17.
Yingying had built a following of over one million by eating massive amounts of food during livestreams.
In her final video posted on August 14 from a hospital bed, she revealed her potassium level had dropped dangerously low to 2.3 mmol/L after repeated overeating and vomiting.
She had been hospitalized before for the same issue.
During livestreams, she consumed 60 to 70 preserved eggs at a time and regularly made herself vomit after eating.
She acknowledged the pressure from product sponsors to eat more food to drive sales and admitted that while earning money was important, her health had suffered from the work.
Her d£ath was reportedly linked to cardiac arrest caused by low potassium levels, though her family hasn't publicly confirmed an official medical cause.
A hospital doctor explained that overeating alone doesn't usually cause severe potassium loss, but repeated vomiting and laxative use drain large amounts of potassium from the body through stomach and intestinal fluids.
When potassium drops too low, the heart's electrical activity becomes disrupted, leading to dangerous heart rhythms or a heart att@ck.
Yingying's case has renewed focus on extreme eating videos, where larger portions attract more viewers and money.
Some mukbang creators even spit out food after appearing to eat it on camera, editing out those parts to make meals look fully consumed while avoiding the actual health risks.
China banned content promoting excessive food consumption in 2021, and a 2022 code for online streamers banned staged eating and forced vomiting.
But Yingying's d£ath shows how difficult it is to separate online entertainment from the physical cost behind it.